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Iron harvest reviews
Iron harvest reviews








iron harvest reviews

However, we're all busy folk, so let's not dwell too much on the "what" and skip right into the "why". With this Kickstarter-funded game having come into its own as a surprisingly solid and in-depth RTS, I think it's high time I gave KING Art Games their three-year-overdue pat on the back. Yes, it has indeed been three years since Iron Harvest's first Alpha test stomped into town, and although a lot of things can change within three years, I'm happy to say that my overall stellar opinion of the game isn't one of them. For those on the fence, wait for a few patches before checking it out.Note: This review was first published on 9 July 2021. While Iron Harvest is a fun game, it still has some kinks to work out. On average, they run 30-45 minutes, and you can quickly lose half of that to a crash. This really hurts because some of the campaign missions are very long. The game does autosave, but it doesn’t do so often. While I didn’t run into any multiplayer issues, the single-player campaign did crash a few times. The first ranked season is set to begin sometime in mid-September. From there, most of my matches were much closer, so there is some sort of matchmaking algorithm. As is usual in these types of games, I was steamrolled my first match. The wait time for matches was a bit high, but I had no issues with lag when I eventually got in. The game also features a competitive multiplayer mode. It could just be a me problem, but it became really irritating at times. On the flip side, the enemy AI will blast your Mech in the back as soon as it turns around it feels like. As a result, you lose troops trying to take out a Mech because you think you can handle it. It will often look like you are hitting in the back, but you are not. It is a good idea in theory, but in practice it doesn’t work as well as it should. To this end, Mechs have a weak spot on their back that makes it easier to destroy them.

iron harvest reviews

Infantry can kill them, but it is difficult without anti-armor guns.

iron harvest reviews

Mechs are basically the tanks of the game. As a result, this feels like a weird oversight. Sometimes I prefer them to run even though they will get hit easier. However, you can’t unprone your men to run away, meaning they will crawl away from the threat as it just mows them down. It will generally happen when facing a mounted Machine Gunner or Bunker, which makes sense. The problem is, the game chooses when you go prone. You are much harder to hit when prone, but you are forced to crawl. One big thing that I disliked about the game was how prone worked. It means you have to watch multiple units simultaneously, and it can sometimes be overwhelming. When the battle begins, you will be switching between units to change positions, use their abilities or grenades, or pull them back.

iron harvest reviews

While the Engineers make sandbags, you position yourself for combat. This means you need to build your own cover or flush them out of theirs. Generally, though, the enemy army is entrenched when you arrive. Cover is how your infantry survives conflicts without losing many men. When it comes to actual combat in Iron Harvest, the game requires a ton of micromanagement. There is a counter to everything, meaning you can’t just spam the same units repeatedly. Mechs are pretty much great at everything…until they meet anti-armor Gunners. Engineers can build sandbags for cover, but are terrible in combat. Machine Gunners are great for pinning down infantry, but a Mech will smoke them. As the game progresses, you need to pick and choose what soldiers are best for the mission. At first, the process is simple because you have so few unit types. You will start with a certain amount of units or a base to build your own army. Iron Harvest is level-based, meaning your army rarely comes with you from mission to mission.










Iron harvest reviews